
The Croneworld pirates bunch up in the rightmost corner, castling under the void shields with characters attached to jetbikes, the Falcon up front, and the Warp Hunter and Hornet as far back as possible. Better to castle up with everything on the board and just look to see how hard these Astartes can party. The Corsairs think about null deploying as best they can, but figure the likelihood of just getting tabled by the Furiosos is still pretty high. From a tactical perspective, I was worried the DW would make Corsairs deploy first then do a hard counter-deploy directly across the table, but by deploying first and spreading out this game may have shifted its advantage to the pointy ears. From a power perspective, personally it feels like going all-Drop Pod would have been stronger, but in a Maelstrom game I can see why Rhinos may be a strategic choice. Naturally the Furioso dreadnoughts in this army are all DW dreads too, so the aesthetic is spot-on. Always been a big fan of shotguns for some reason, but the rules have not been so great until now. This is the first time I’m facing Deathwatch, and it’s really exciting! Those frag cannons and shotguns look amazing, not to mention the special ammo and then just the new models, love them. Mission was Cloak & Shadows on Dawn of War, Deathwatch deploys first in a line of Rhinos from left to right, opting to go first to deliver a massive Alpha to the space pirates. Watch Captain – Storm Shield and Power Fist kitĤx 5 Veterans – 2x frag cannons + shotguns, storm shields and thingsģx Furioso Dreadnoughts – frag cannons, melta guns, magna grapples Read on to find out whether the Xenos were indeed hunted down, or did the hunters become the hunted? This time against the recently released and formidable forces of the Deathwatch. Ibushi back from the webway with Game 2 of the Corsair Raiding Party at Foodhammer.
